Wizard of Breol Forest [PG-13/OOC/Not Started/Always Accepting]
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Wizard of Breol Forest [PG-13/OOC/Not Started/Always Accepting]
Welcome to Wizards of Breol Forest!
This is a very special RP of mine, because I've tried it two times before. Both times, all da members in it dropped out <_<
I figure by having this as Always Accepting, it'll keep things running smoothly
Anyhoo, here ya go.
This is a very special RP of mine, because I've tried it two times before. Both times, all da members in it dropped out <_<
I figure by having this as Always Accepting, it'll keep things running smoothly
Anyhoo, here ya go.
- The World:
- The world of Breol is a world of magic. The Arcane is common, nearly everywhere in Breol. Deep forests cover most of this world, starting out leafy and bright, then as you venture further, it transitions to dark pines. There are five “safe points” in Breol, where the monsters cannot come. For the forest is filled with magical beasts, Dryads, Centaurs, and other strange things.
[spoiler=The first safe point]The first safe point is a walled city called Viz on the northernmost part of Breol, where the trees end and there is just grass. It is quite easy for people to get in the city, for the inhabitants place their trust in the four huge watchtowers on each corner of the city. The towers are so high, and the Watchers’ sight so good, that they can see beasts approaching from miles away.
- The Second Safe Point:
- The second safe point, Reli, lies eastward from the forests, and lays in a mountain range. This city is harder to get into than Viz, seeing as it is harder to see beasts coming, and some can disguise themselves. However, if Reli were to be attacked, it would be the easiest to defend, as it is in a small valley surrounded by mountains. Except for the hardiest of creatures, Orcs being a good example, no one can cross those mountains.
- The third safe point:
- This safe point, Weiaf, lies in the western end of the forest, and has very little to do with the other cities. It is the hardest to get into, seeing as it lies in the forest itself, and has very powerful Wizards defending it. Almost nothing is known about this place.
- The fourth:
- This safe point, Arxis, is in the southern region of Breol, and actually is in a desert area. It would take a week’s marching through the blazing head from the forest edge to get there, then there is the matter of getting in. The desert has its own beasts as well. The people of Arxis wear white robes everywhere, as protection from the heat.
- The Fifth:e9ed:
- Tuayu, the fifth safe place, is actually little more than legend. It is rumored to lie on a cloud directly above the center of the forest, and is home to Djinns and other air creatures. No one has proved the existence of Tuayu.
- The 8 kinds of magic:
- There are 8 kinds of magic.
1. Elemental
a. This controls the four base elements: Fire, Water, Air(Wind), and Earth.
b. Some people have mastered the secondary attributes of the first two; Lightning(Cold Fire), and Ice. Wind and Earth have no secondary types.
2. Lifeforce
a. The opposites, Light magic and Dark magic.
b. The secondaries, Life and Death.
c. The tertiary’s, Plant and Ruin.
3. Arcane Force
a. Telekinesis, Telepathy, and Force magic.
b. The secondary, Aethr. This is the art of creation. (Making nonliving items of low to medium value)
4. Summoning
a. The art of summoning creatures, spirits, and other things.
b. The secondary, the art of altering a substances properties(Transmutation)
Those are the basics. The next ones are lores that are lost, or rarely taught.
5. Signweaver
a. The art of manipulating magic with your bare hands, using hand signs to focus your magic.
6. Rune Maker
a. The art of etching runes into the air to invoke that runes power.
b. The secondary, writing runes down on a piece of parchment to record things.
c. The tertiary, etching runes onto a weapon to embed that runes power into said weapon.
7. Swordmage
a. The most lost of arts, this is transporting a force called “Ageder” through a weapon bonded to the Swordmage. This art was lost long ago. When a Swordmage came of age, his face would become a semblance of ice, with any facial hair turning to icicles and the skin turning light blue.
8. Seeker
a. The art of transferring a force called “Aruer” through a bow or thrown weapon bonded to the Seeker. When a seeker comes of age, the Primal Spirits of Breol give him a bow of a true Seeker, visiting the Seeker in their dreams. When the Seeker wakes up, they find the bow next to them. This art was lost along with the art of the Swordmage.
- The Gates of Death:
- The gates of death are represented by seven forbidden runes. Nothing is known about these runes, and only the dead know of the Gates.
- Plot:
- Rumors are going around about a Warlock living deep within the Forest. They say he is killing the forest, the source of all food, for an experiment. A group of young wizards decide that they will investigate, against their cities wishes. The six wizards meet at Allvia’s Rock a week from when the RP starts. You start in your city/safe point.
- How this is gonna work.:
- I will accept five other wizards for the base group, those five and me. They live in different “safe points” (Unless you have a preference I will assign you a safe point.) If all the safe points already have a player stationed in it, I will assign you one, and you might want to PM the user who is there and try to set up some kind of relationship, so you know each other (Sibling, BFF’s, GF, BF, be creative!) After each of those are filled, if other people want to join, then they can, but they need different motives to go into the forest (They have NO IDEA who the first six wizards are (if I even get more than 5 people) and they need an independent motive to enter the forest. They can meet up later and form one big frickin group, or you can stay independent. Your choice)
- Co-Hosting:
- The first person to post an app can be co-host if they wish, IF
1. They have been in at least 1 other RP.
2. They remain active.
If the co-host is inactive for more than a week without good reason, he will be demoted and I will appoint someone else.
- Rules:
1. All YCM rules apply
2. No short posting.
3. No Gmodding
4. Be nice.
5. Have fun.
- App:e9ed:
Name: (I need first and last names. And no character’s named “Bob” or “Joe” or anything else like that. Be creative.)
Age: Anywhere between 16 (when wizards come of age) to 25 (note that I said “young group of wizards.)
Gender: Duh.
Appearance: 3-4 lines or CUSTOM pic. Don’t go find a pic off the internet.
Personality: 4 lines MINIMUM.
Implement: All wizards need something to channel their magic through, unless they are a Signweaver (Which is illegal to start out with.) Acceptable implements: Staff, Wand, Orb, Rod(no jokes guys, no p**is jokes), or Familiar. (A small animal no bigger than a large cat.) You can design the implement any way you want, as long as nothing interferes with its focal point (the tip of a wand/rod/staff, the Familiars mouth/hands etc.) No decorating your Orb, as the whole thing is the focal point. One implement per character.
Primary Magic Type: Should be obvious. Choose one of the first three magic types to use.
Secondary Magic Type: This is usually Arcane Force, but you can choose a different one.
Tertiary(optional): Same as the above, but with a warning: If you dabble in THREE magic’s, they are all going to be a sight weaker than if you had just specialized in one or two.
Spells: Minimum of three, maximum of six.
SPELL FORM
Name: (the spells name)
Type: (the magic’s type. It MUST be one of the ones you specialize in.)
Recharge: (The amount of time you must wait before using the spell again. Except for very minor spells, you need a minimum of 3 minutes.)
What it does: Duh. (not TOO strong plz.)
Bio: 3-4 lines minimum. 2-3 for the people in the first five (the pwotaganists), seeing as they grew up in the city itself.
Other: Derp.
- Meh:e9ed:
Name: Mel Revisa (re-VIS-uh)
Age: 18
Gender: Male
Appearance: Mel is 5’9 with long arms and legs, he has long black hair (think of the fox-demon-guy from YuYuHakusho.) that goes down to his waist. His eyes are blue, and match the color of his clothing. He wears a blue tunic with a leather vest and leggings. His shoes are beat-up, and suggest he has done a lot of running. He has a scar on his left hand as a result of accidentally blowing up a wine glass.
Personality: With his friends, Mel is always laughing, joking and generally having a good time. With strangers, he is stoic and silent, speaking for as short a time as possible, and with as few words as possible. He has no patience for endless blabbering however, and usually goes right to the heart of the conversation with no preamble. In battle he is a tiger, using his Fire magic to incinerate his opponents in seconds.
Implement: Wand
Implement Appearance: The wand is simple, made of cherry wood, and a mahogany handle. The wand is twists in a spiral-like pattern, as if someone had carved at an angle while turning the wand. It has hints of red and maroon in the handle.
Primary Magic Type: Fire(can use lightning)
Secondary: Arcane Force
SPELLS
Name: Fireball
Type: Elemental(Fire)
Recharge: 30 minutes
Effect: Blasts a circle five feet across with a giant fireball. Harms friend and foe both unfortuanately.
Name: Incinerate
Type: Elemental(Fire)
Recharge: 5 hours
Effect: Instant death for a single enemy weaker than Mel
Name: Ball Lightning
Type: Elemental(Fire(Lightning))
Recharge: 20 Minutes
Effect: Mel hurls a ball of lightning at an enemy, and it explodes on impact, stunning and slightly burning target.
Name: Blast
Type: Arcane Force
Recharge: 10 minutes
Effect: Shoots 5-8 small invisible orbs of magic that slam into nearby enemies.
Name: Ember of Dragon
Type: Elemental(Fire)
Recharge: 1 minute
Effect: Shoots embers that deal little damage out of users wand. Mel has modified the basic ember spell so that it can set the target on fire. It can also be adapted to Lightning, thanks to another tampering of Mel’s.
Safe Point: Viz.
Bio: Mel was born into a noble family, and as noble children are, was spoiled to death. When he turned twelve, he got a private magic tutor, who found Mel’s affinity for fire, and improved it. Teaching pretty much beat the spoiled part of Mel out, leaving the happy-fun-time Mel behind. When he turned sixteen, his mentor produced Mel’s wand for a birthday present and Mel nearly set the house on fire, being so exited. Then he met his friends, (which I will name once people join XD) and they decided to venture into Breols forest, meeting at Allvia’s Rock in a week.
Other: Being born into a noble family, Mel has a pouch filled with exactly 50 gold coins.
- Cantrips:
Name: Levitate
Type: Arcane Force(Telekinesis)
Recharge: 1 minute
Effect: You levitate target object of 5 lbs or less for a few minutes
Name: Mindspeak
Type: Arcane Force(Telepathy)
Recharge: Instant
Effect: You project a phrase of 35 words or less into targets mind. Target can respond with same limitations
Well, c’mon! Join!